Cryengine limited license agreement

LIMITED LICENSE AGREEMENT for the use of the CRYENGINE®

As of March 20, 2018 (“Effective Date”)

This limited license agreement (this "Agreement") for the use of the CRYENGINE is entered into between Crytek GmbH, Frankfurt/Main, Germany ("Crytek") and you, the user (the "Licensee" or "You").

The Agreement is made effective beginning on the date on which you, the Licensee, first accept this Agreement, create a new CRYENGINE account, start a new Game, or download, install, load or otherwise use a version of CRYENGINE issued upon or after the Effective Date or change the CRYENGINE version of an existing Game to a version issued after the Effective Date (whichever occurs first).

By doing so, you, the Licensee, agree to all terms and conditions of this Agreement or in the accompanying documentation. You should read this Agreement carefully before the Start Date. If you do not agree with the terms and conditions set forth in this Agreement you are not authorized to use the CRYENGINE.

You agree to check www.cryengine.com periodically for new information and terms that govern your use of CRYENGINE. Crytek may modify this Agreement at any time. Crytek will inform you about revisions to this Agreement by email and/or by a notice on our home page and/or during log in. Revisions to terms affecting existing CRYENGINE shall be effective thirty (30) days after posting at www.cryengine.com. If you do not agree with the new terms your only remedy is to stop using CRYENGINE.

Other policies which apply with respect to the CRYENGINE include without limitation:

If you have already started development of a Game under the Limited License Agreement for the Use of the CRYENGINE in effect before the Effective Date (see here) the following shall apply:

1. Definition

1.1. “CRYENGINE”: the software called “CRYENGINE” as offered by Crytek for certain Platforms in object code or source code, including the CRYENGINE Assets, the CRYENGINE Documentation, the CRYENGINE Tools, the CRYENGINE Redistributables and any updates thereto as made available by Crytek at its sole discretion.

1.2. “CRYENGINE Assets”: the audiovisual files included in the CRYENGINE as distributed by Crytek in its sole discretion.

1.3. “CRYENGINE Documentation”: the documentation setting forth the functionality of the CRYENGINE as published from time to time by Crytek.

1.4. “CRYENGINE Tools”: the editors and other tools included in the CRYENGINE that may be used to develop products based on the CRYENGINE.

1.5. “CRYENGINE Redistributables”: the redistributable parts of the CRYENGINE in object code as indicated in the CRYENGINE Documentation.

1.6. “Game(s)”: an interactive product for a certain Platform (which might have CRYENGINE Assets embedded) in object code form including the CRYENGINE Redistributables for the sole purpose of entertainment, developed and compiled by using the CRYENGINE pursuant to its documentation. Under this Agreement the following will not be considered Games:

1.7. "Gross Receipts": any and all monies derived from the exploitation of the Game at source (i.e. if the monies have been received by you or any other entity or person) in all territories and on all platforms (whether in the form of sales, subscriptions, commissions, advertising fees, in-app purchases, crowdfunding, or otherwise) and in all media net of value added tax, cancellations and refunds.

1.8. “License”: defined in Sec. 2.

1.9. “Platform(s)”: all platforms as announced and offered by Crytek in its sole discretion (currently Microsoft Windows, Linux, Sony Playstation 4 and Microsoft Xbox One).

1.10. “Royalties”: the royalties as defined in Sec. 3.

1.11. “Serious Games”, i.e. ‘games’ which are not developed for the sole purpose of entertainment but for purposes training, simulation, science, architecture etc.

1.12. ”Support”: the support against payment of the Support Fee as announced and offered by Crytek in its sole discretion. The different support services may be defined in different tiers. For certain support services additional payments besides the Support Fee may apply in each tier.

1.13. “Support Fee”: the fee for certain Support for a Support Period as announced by Crytek. Crytek may change the Support Fee for future Support at its sole discretion.

1.14. “Support Period”: the period the Licensee has paid the Support Fee.

2. Grant of License

2.1.Grant: Subject to strict and continuous compliance with the restrictions of this Agreement and the payment of the Royalties set forth in Sec. 3 below Crytek grants to Licensee a non-exclusive, non-transferable, non-assignable, non-sublicensable, limited license (the “License”) only:

2.1.1. to install and run the CRYENGINE pursuant to the CRYENGINE Documentation;

2.1.2. to develop, maintain, extend and/or enhance CRYENGINE pursuant to the CRYENGINE Documentation. However, you are not allowed to combine CRYENGINE with code from other game engine providers;

2.1.3. to develop Games using CRYENGINE and to render such Games in object code form (including the CRYENGINE Assets and the CRYENGINE Redistributables but not the CRYENGINE Tools) pursuant to the CRYENGINE documentation;

2.1.4. publish, distribute, sell, sublicense or exploit in any other way Games in object code form only and only under terms consistent with and no less protective of Crytek’s rights than those contained in this Agreement in perpetuity.

2.2. If Licensee plans to commercially exploit a Game, Licensee shall give notice to Crytek three (3) months prior to the approximate commercial release date of such Game via email to release@cryengine.com. Crytek in its sole discretion may promote Licensee's Game via Crytek's websites and/or social media channels subject to Licensee's approval of such promotion.

2.3. If you are a student or a member of an academic institution you are in addition entitled to develop games and Serious Games of any kind using CRYENGINE and to render such Serious Games in object code form (including the CRYENGINE Assets and the CRYENGINE Redistributables) pursuant to the CRYENGINE documentation. However, the student is in no case entitled to commercially exploit such Serious Games without Crytek’s explicit prior written approval. In case the student wants to monetize the Game he needs to contact contact@cryengine.com. If monetization will be allowed is subject to Crytek’s sole discretion.

2.4. Restrictions on Use: Crytek reserves all rights not expressively granted in this Agreement. Without limitation, Licensee shall not: